

Neil Druckmann and Bruce Straley, the two creative leads on The Last of Us, told Polygon that what they initially came up with for Left Behind wasn't working. The task ahead of Naughty Dog was challenging indeed. How The Last of Us: Left Behind overcame a false start And focusing on backstory, as Left Behind did with its exploration of Ellie's past, runs the risk of producing something that is, by its nature, less interesting than the main game. As a perfectly self-contained tale, The Last of Us didn't seem to need any additional story. Naughty Dog already delivered the best story of 2013 with The Last of Us, so players were justifiably apprehensive of the studio adding to the game with a story expansion. Left Behind's DLC status may render it ineligible for traditional game-of-the-year lists, but it's one of the finest gaming experiences I had in 2014.


The particular regulation that forbade us from voting for Left Behind stipulates that game of the year choices must be "full games" or expansions - not smaller downloadable add-ons. I say that as one explanation for why The Last of Us: Left Behind did not appear in our top 10 games of the year list. The guidelines for Polygon's Games of the Year selection process prevented me and my colleagues from voting for The Last of Us: Left Behind.
